Articles Posted in the " " Category

  • Keyboard.println()

    Keyboard.println()

    Description Sends a keystroke to a connected computer, followed by a newline and carriage return. Keyboard.println() must be called after initiating Keyboard.begin(). WARNING: When you use the Keyboard.println() command, the 86Duino takes over your keyboard! Make sure you have control before you use the command. A pushbutton to toggle the keyboard control state is effective. […]


  • Keyboard.print()

    Keyboard.print()

    Description Sends a keystroke to a connected computer. Keyboard.print() must be called after initiating Keyboard.begin(). WARNING: When you use the Keyboard.print() command, the 86Duino takes over your keyboard! Make sure you have control before you use the command. A push button to toggle the keyboard control state is effective. Syntax Keyboard.print(character) Keyboard.print(characters) Parameters character : […]


  • Keyboard.press()

    Keyboard.press()

    Description When called, Keyboard.press() functions as if a key were pressed and held on your keyboard. Useful when using modifier keys. To end the key press, use Keyboard.release() or Keyboard.releaseAll(). It is necessary to call Keyboard.begin() before using Keyboard.press(). Syntax Keyboard.press(key) Parameters key : the key to press (char) Returns None Example See also - […]


  • Keyboard.end()

    Keyboard.end()

    Description Stops the keyboard emulation to a connected computer. To start keyboard emulation, use Keyboard.begin(). Syntax Keyboard.end() Parameters none Returns nothing Example See also - Keyboard.begin() - Keyboard.press() - Keyboard.print() - Keyboard.println() - Keyboard.release() - Keyboard.releaseAll() - Keyboard.write() Reference Home The text of the 86Duino reference is a modification of the Arduino reference, and is […]


  • Keyboard.begin()

    Keyboard.begin()

    Description Keyboard.begin() starts emulating a keyboard connected to a computer. To end control, use Keyboard.end(). Syntax Keyboard.begin() Parameters none Returns nothing Example See also - Keyboard.end() - Keyboard.press() - Keyboard.print() - Keyboard.println() - Keyboard.release() - Keyboard.releaseAll() - Keyboard.write() Reference Home The text of the 86Duino reference is a modification of the Arduino reference, and is […]


  • Mouse.isPressed()

    Mouse.isPressed()

    Description Checks the current status of all mouse buttons, and reports if any are pressed or not. Syntax Mouse.isPressed(); Mouse.isPressed(button); Parameters When there is no value passed, it checks the status of the left mouse button. button: which mouse button to check – char -MOUSE_LEFT (default) -MOUSE_RIGHT -MOUSE_MIDDLE Returns boolean : reports whether a button […]


  • Mouse.release()

    Mouse.release()

    Description Sends a message that a previously pressed button (invoked through Mouse.press()) is released. Mouse.release() defaults to the left button. WARNING: When you use the Mouse.release() command, the 86Duino takes over your mouse! Make sure you have control before you use the command. A pushbutton to toggle the mouse control state is effective. Syntax Mouse.release(); […]


  • Mouse.press()

    Mouse.press()

    Description Sends a button press to a connected computer. A press is the equivalent of clicking and continuously holding the mouse button. A press is cancelled with Mouse.release(). Before using Mouse.press(), you need to start communication with Mouse.begin(). Mouse.press() defaults to a left button press. WARNING: When you use the Mouse.press() command, the 86Duino takes […]


  • Mouse.move()

    Mouse.move()

    Description Moves the cursor on a connected computer. The motion onscreen is always relative to the cursor’s current location. Before using Mouse.move(), you must call Mouse.begin(). WARNING: When you use the Mouse.move() command, the 86Duino takes over your mouse! Make sure you have control before you use the command. A pushbutton to toggle the mouse […]


  • Mouse.end()

    Mouse.end()

    Description Stops emulating the mouse connected to a computer. To start control, use Mouse.begin(). Syntax Mouse.end() Parameters none Returns nothing Example See also - Mouse.begin() - Mouse.click() - Mouse.move() - Mouse.press() - Mouse.release() - Mouse.isPressed() Reference Home The text of the 86Duino reference is a modification of the Arduino reference, and is licensed under a […]