Write data to all the clients connected to a server. This data is sent as a byte or series of bytes.


server.write(buf, len)


val: a value to send as a single byte (byte or char)
buf: an array to send as a series of bytes (byte or char)
len: the length of the buffer


byte (write() returns the number of bytes written. It is not necessary to read this.)


#include <Ethernet.h>

// network configuration.  gateway and subnet are optional.

byte mac[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };  
//the IP address:
byte ip[] = { 10, 0, 0, 177 };    
// the router's gateway address:
byte gateway[] = { 10, 0, 0, 1 };
// the subnet:
byte subnet[] = { 255, 255, 0, 0 };

// telnet defaults to port 23
EthernetServer server = EthernetServer(23);

void setup()
  // initialize the ethernet device
  Ethernet.begin(mac, ip, gateway, subnet);

  // start listening for clients

void loop()
  // if an incoming client connects, there will be bytes available to read:
  EthernetClient client = server.available();
  if (client == true) {
    // read bytes from the incoming client and write them back
    // to any clients connected to the server:

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The text of the 86Duino reference is a modification of the Arduino reference, and is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain.